The Necromancer wins!
Now that I've been playing for a little while again, let's just say that my little debate on whether to play a necromancer or a shadowknight in Everquest II has been settled.
It took a little while to figure out all the spell changes they had made since I've been gone. It also took some time to adjust my hunting tactics. Once I did though, I went out into the world... and continued to get my ass kicked for a while.
Fortunately for me, I ran into a helpful individual in Riverdale that asked me to help him with some heroic mobs. After the first two wipes, a couple pet changes, and we were off and running. Being forced to step up to the top of your game in a hurry is a great way to get back into a game. I went from getting my ass handed to me on a regular basis to simply destroying the mobs I had been previously hunting.
So what would any necromancer worth their powdered blood do with their new found skills? Why go on and try to take on a named wasp that had troubled you in the past!
In the Enchanted Lands, there is an overgrown wasp named Burnspear. That little bastard had killed me repeatedly in the past, so it was time to get a little revenge. I went wandering up to his general hunting grounds and started scouting around. Sure enough, there he was on the top of the hill. Targetting the bugger (no pun intended), I send in my zombie pet, then follow him up with 3 rats, and a poisonous zombie and snake combination. Toss on my biggest DoTs (damage over time spells), and get ready to watch him croak.
That was the plan at least... it worked right up until you get to the "watch him croak" part. That freaking bastard apparently has a huge AoE (Area of Effect) spell that I hadn't known about at that point. So there I am, casting away, my pets are wailing away on him, and "Wham!", just like the ring of fire/energy Diablo uses in Diablo II, I see this ring go out. No more zombie tank pet, no more rats, no more zombie/snake poison combo.
Even though I think it's pretty safe to say that I'm the ruler of life and death in the EQII world, there is a downside to having all that magical might. The same thing that has haunted spell-slingers from the ages... I may as well be wearing toilet paper when my target decides to take a personal interest in me and proceed to carve me up faster than an Alabama pig roast.
One of these days, even if I don't get a damn thing from him, I'm going back to kill that bastard.
Chalk another up on the Revenge List, hehe.
I'll still go ahead and horse around with the shadowknight, but at least for now, I am SO sticking with my necro!
It took a little while to figure out all the spell changes they had made since I've been gone. It also took some time to adjust my hunting tactics. Once I did though, I went out into the world... and continued to get my ass kicked for a while.
Fortunately for me, I ran into a helpful individual in Riverdale that asked me to help him with some heroic mobs. After the first two wipes, a couple pet changes, and we were off and running. Being forced to step up to the top of your game in a hurry is a great way to get back into a game. I went from getting my ass handed to me on a regular basis to simply destroying the mobs I had been previously hunting.
So what would any necromancer worth their powdered blood do with their new found skills? Why go on and try to take on a named wasp that had troubled you in the past!
In the Enchanted Lands, there is an overgrown wasp named Burnspear. That little bastard had killed me repeatedly in the past, so it was time to get a little revenge. I went wandering up to his general hunting grounds and started scouting around. Sure enough, there he was on the top of the hill. Targetting the bugger (no pun intended), I send in my zombie pet, then follow him up with 3 rats, and a poisonous zombie and snake combination. Toss on my biggest DoTs (damage over time spells), and get ready to watch him croak.
That was the plan at least... it worked right up until you get to the "watch him croak" part. That freaking bastard apparently has a huge AoE (Area of Effect) spell that I hadn't known about at that point. So there I am, casting away, my pets are wailing away on him, and "Wham!", just like the ring of fire/energy Diablo uses in Diablo II, I see this ring go out. No more zombie tank pet, no more rats, no more zombie/snake poison combo.
Even though I think it's pretty safe to say that I'm the ruler of life and death in the EQII world, there is a downside to having all that magical might. The same thing that has haunted spell-slingers from the ages... I may as well be wearing toilet paper when my target decides to take a personal interest in me and proceed to carve me up faster than an Alabama pig roast.
One of these days, even if I don't get a damn thing from him, I'm going back to kill that bastard.
Chalk another up on the Revenge List, hehe.
I'll still go ahead and horse around with the shadowknight, but at least for now, I am SO sticking with my necro!
